Created by Treyarch way back in World at War, the sheer popularity of the game mode led it to have iterations throughout the Call of Duty games. The lever must be pulled at the Doctor's Quarters after each use.For those uninitiated to the Zombies experience, Call of Duty’s Zombies mode is a real treat. All four players can stand inside and spend 1500 Points (only one player needs to purchase this) to bring you back to the main hut. Pull the lever at the front of the Doctor's Hut to bring a carriage down to the lever. To use the Zipline, you must open the gate to the Doctor's Quarters and to the other room of the second floor in the main hut. The Flogger costs 750 Points per use.Īlong with the traps is a new feature to get from one part of the map to the main area quickly, the Zipline. Each Electric Barrier trap costs 1000 Points per use. You must open the gate from the main area to the Fishing Hut to use this trap. The main Hut holds a new trap called The Flogger which swings a giant wooden gate like a push lawn mower. Visit the Mystery Box page for a list of all weapons available in the Mystery Box.Īfter the door is opened on each surrounding hut, Electrical Barrier Traps will be available for purchase. Look into the sky for a blue light to find it's location quickly. There are two locations in the main hut and one location at each of the four surrounding huts. After using it a few times, the box will move to one of five other locations - six total. The Mystery Box is first located in the room under the starting position. The Perk-A-Cola machine is chosen at random once the door is opened. Each of the four surrounding huts will hold one of the four Perk-A-Colas. Unlike Verruckt, you do not need to turn on any power in the map, but there are Perk-A-Colas and Traps. After all Hell Hounds are killed, they drop a Max Ammo Power-Up. Hell Hounds only come in a wave by themselves. Hell Hounds are Zombie-like dogs that are on fire. Shi No Numa is the first map to introduce Hell Hounds. Another famous method is circling the swampy area in front of the Comm Room. Many people either stay holed up in one of the four shacks and watch each entrance for Zombies. Each of the huts has an Electric Barrier trap you can activate for 1000 Points Each.
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